Sunday, October 6, 2013

Week 4-Assignment 1


Assignment#1 Answer the following questions (where to post this assignment: Blog)

1. What gaming elements provide users the learning content and how? (Refer to the journal article page 4).

  • Text:
  • Visual-graphic elements:
  • Audio elements:
 
The game that I chose for this assignment was Daily Jumble from Shockwave.com. I chose the Daily Jumble since I felt that this is a familiar game to me and to my students and I thought that it would be neat to do the game in a technologically advanced way as opposed to using the typical paper and pen. The text gaming element used in this game is that there is a cartoon on the side of the screen depicting a message. It is the job of the game player to unscramble a list of words on the other side of the screen to come up with the solution to the puzzle. In this game the players need to be able to read and understand the content of the cartoon as well as use their problem solving skills to unscramble and decode the answer to the problem. The visual-graphic element that is used in this game is simple. When the player wants to type the unscrambled word, the selected letter turns green which draws the payer's attention to it thereby assisting him to find the answer to the puzzle. The audio elements of the game is that there is soft music in the background and every time a player clicks on a letter, the letter makes a bing sound. The sounds are meant to be soothing and motivate the player to continue and playing and to specify which letter is being selected.

2. What is the goal of the game?
 
The goal of this game is to increase the game player's ability to understand the content of the comic as well as to utilize problem solving skills. In addition, the comic can be depicting a variety of subjects such as current events, literary information, etc. and reading the comic can broaden the player's knowledge in that area.

3. What are rules of playing this game?
 
The rules of playing this game are to unscramble the words and use the highlighted words in the unscrambled word to solve the solution to the comic. There is a timer and the less time it takes to solve the puzzle the more points the player scores.

4. Does this game have any scenario design? (Refer to the journal article page 5.) If yes, is this a fabricated or embedded in curriculum-related content?
 
Daily Jumble does not have an embedded scenario design. The players do not control what goes on in the game at all, they just control their answers.

2 comments:

  1. I used the link you provided to play the game. It's similar to the classic scrabble game we all know. It just gives a little twist to it by adding the final word to the comic strip. It's a nice game that can help students enhance their vocabulary skills.

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  2. What a cool pick! It really is entertaining and educational, with focus on words in context! The words jumble well with visual descriptions. Good for critical thinking skills, metacognition, and decoding. :)

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